Classroom Activity: Be Inventive!
Main Idea: Students combine their
own ideas with the elements of machines to imagine and design
inventions to solve specific challenges. Using a variety of materials
they can create small working models of their inventions to test and
improve them. Final diagrams and images of their designs can be sent
to this site for display in the Visitor's Invention Gallery.
Learning Objectives:
- Experience the process of designing an invention to meet a
challenge.
- Select and apply the elements of machines in new
situations.
- Illustrate an invention so that other people can understand
how it works.
Teacher Note:
- This activity will be more successful after a class has
completed the Sketching Gadget
Anatomy activity. The more experience students have had
observing and sketching machines to see how they work, the more
they will be ready for this more creative challenge.
Time: 3 or more class periods.
Day 1
Day 1 Materials:
Introducing the Activity:
- Explain that Leonardo created machines to solve many problems
during his lifetime. He saw ways that machines could save people
time and effort, and he used his creativity and his understanding
of machinery to design and sketch his inventions. In this
activity, students will get to choose from a list of design
challenges. They will work in small groups to sketch possible
solutions, build prototypes, and create finished blueprints for
their inventions.
Day 1 Procedure:
- Present the list of design challenges and encourage students
to discuss them and select the challenge they wish to work
on.
- Divide into groups based on the challenges selected. If many
students choose the same challenge, create workable subgroups of
2-5 members. Groups can them begin brainstorming and sketching
their ideas, using the Inventor's Toolbox pages for reference.
They should also write down any questions they have about the
assignment so they can ask them when you, the teacher, come
around.
- Explain that each group needs to make a list of materials that
they think will be needed to create a working model of their
invention. They should list the description and quantity of each
material on the Materials Requisition Form. Explain that the
models should be on a small scale and that toys and dolls can be
used to take the place of larger objects and people.
- At the end of day one, collect the sketches and Materials
Requisition Forms and compare them with what you have available in
the classroom for construction. Inform the students of materials
you don't have available and enlist their help in bringing in
materials from home that the class can use. Each group should
assign someone to bring in any special materials their challenge
requires such as toothpaste or an empty cereal box and milk
jug.
DAY 2
Day 2 Materials:
- all requested materials
- sketches from first day work
- completed Materials Requisition
Forms
- pencils with erasers
- empty grocery bags for collecting supplies
Teacher Set-Up: Put out all of the
materials to be used for constructing inventions.
Day 2 Procedure:
- Pass back the Materials Requisition Forms and ask each group
to send up two team members to collect what the group needs in a
grocery bag.
- Groups should spend the rest of the period constructing and
testing their inventions. They may find their initial ideas need
modifying substantially as they work, so allow plenty of time and
give lots of encouragement. Groups can update their Materials
Requisition Forms to obtain additional supplies.
- Some obstacles may be common enough to benefit from some whole
class brainstorming; for example, everyone may be having
difficulty creating sturdy supporting structures for their
inventions or finding good places to hang them. Discuss possible
solutions and provide helpful suggestions and techniques from your
own experience.
- When construction is complete, groups should test their
machines and make improvements as necessary.
- After the inventions reach their final form. Groups should
present them to the class and explain how they work. This might be
a good place to discuss the process as well and for students to
share their insights about working in groups, inventing, and
solving problems.
Day 3
Day 3 Materials:
Day 3 Procedure:
- Now that the inventions are finished, students need to make
final accurate sketches or "blueprints" that show how their
finished inventions work.
- They should sketch their machines from at least two points of
view such as side and overhead, or side and front. They should
check to be sure all materials they actually used are shown. If
part of the invention is complicated they may also want to draw an
enlargement of just that part, something Leonardo often did. If
something is hidden inside a structure, they should try sketching
a cut-away image.
- They should add arrows and labels to make their blueprints
clearer to someone else trying to duplicate their invention.
- When the blueprints are finished, send them to us via e-mail
or U.S. mail so we can add them to our Gallery of Visitors'
Inventions!
Send email to the Webteam or,
Snail Mail to:
Science Learning Network
1 Science Park
Museum of Science
Boston, MA 02114-1099
~ This activity was adapted from the science
kit: Science,
Invention, Creativity: Looking at
Leonardo. ~
Science Learning Network / email: sln@mos.org
/ © 1997 The Museum of Science